tblrsa
Mar 25, 05:51 PM
Downloading this satanic update. ;)
spicyapple
Oct 15, 03:12 PM
Did anyone love this quote?
Jobs was equally unconcerned about the prospect of the iPod losing its cool factor as it becomes increasingly ubiquitous.
"That's like saying you don't want to kiss your lover's lips because everyone has lips. It doesn't make any sense," said Jobs.
Jobs was equally unconcerned about the prospect of the iPod losing its cool factor as it becomes increasingly ubiquitous.
"That's like saying you don't want to kiss your lover's lips because everyone has lips. It doesn't make any sense," said Jobs.
surrealestate
Nov 14, 01:30 AM
Anyone complaining about Apple's app approval process has clearly not developed for other mobile devices for the US Carriers. Even with its faults, the App Store is a walk in the park compared to Sprint, AT&T, T-Mobile, or Verizon.
1) All US carriers are very restrictive about what new apps and games they will carry. Even big companies like WB and Disney have had major apps and games turned down. The carrier decks have limited space.
2) The signing/DRM and uploading process for all carriers can be very arcane, with unclear procedures, long delays for hearing back about the status of content, etc.
3) US Carriers require an extensive amount of testing on all builds that they are going to sell. Most of the phones on Verizon, for example, require going through the BREW development process, which entails getting the game build for each handset tested by NSTL, at a cost of $700-1000 per build. Verizon does further testing after that, and neither BREW or Verizon offer a full test bed for network features.
4) European carriers don't do their own testing -- they simply don't guarantee that games and apps will work. As a result, there is a large amount of piracy for apps in the European market, and because devices often aren't tied to a specific carrier/carrier storefront, it's often easier to find the games you want on the pirate sites than it is to buy them.
5)US mobile carriers have very strict content guidelines for most mobile content, including ringtones and graphics. Each carrier has a different content management partner and infrastructure with different procedures.
6)If you plan to submit your game to a US mobile carrier, each carrier will have a list of phones you are required to support, usually about 40 of their better sellers. While this generally includes modern top-of-the-line phones, it also will include some really horrible 4 year old handsets with no features. This has been a big reason for the lack of innovation on the carriers -- it's hard to launch a great new location-aware app if you are required to run it on phones without a GPS, and you can't easily launch a 3D game, since only about 6 or 7 phones will run it, and the other required phones won't.
7)Apple's process puts the onus on the developer to properly test their app, with a minimum of testing on Apple's side. A full test from Apple would cost money, probably hundreds of dollars, and would pretty much eliminate the ability to offer 99 cent apps or free apps. The penalty you pay for insufficient testing is that it may take 3 weeks to get your bug fixes live on the store. Inconvenient, but poetic justice.
8) The Danger Sidekick app store was a real nightmare. Danger prides itself on the fact that nobody submitting an app can get it approved in less than 3 passes. Most of the reasons they turn down apps have to do with how underpowered and buggy the Danger hardware is. Furthermore, in order to sell anything on that store, you have to cut a deal with Danger as well as the carrier offering the device.
So, all said, the reason mobile developers are so excited about iPhone is that for all its faults, the App Store is a breath of fresh air compared to most carrier marketplaces. It's substantially less restrictive than phone carriers or any of the console manufacturers, the cost to get in is minimal, and the process is quite a bit more transparent.
While the process is not perfect, much of the problems people are having are probably attributable to the sheer volume of submissions every week. They are processing thousands of apps during every 40-hour week with a finite staff; the figure I've heard is that the average app gets 6 minutes of review time, which certainly would account for the few flubs they've made.
Considering the hoops Facebook has probably had to jump through for every other phone they support, Hewett just sounds like a whiner. And a web-based Facebook mobile client is even more of a hassle, take it from someone who had to ensure that a major entertainment company's mobile site worked properly on over 500 handsets. If facebook wants to be everywhere, they will pay a price, and the price on the App Store is pretty reasonable.
1) All US carriers are very restrictive about what new apps and games they will carry. Even big companies like WB and Disney have had major apps and games turned down. The carrier decks have limited space.
2) The signing/DRM and uploading process for all carriers can be very arcane, with unclear procedures, long delays for hearing back about the status of content, etc.
3) US Carriers require an extensive amount of testing on all builds that they are going to sell. Most of the phones on Verizon, for example, require going through the BREW development process, which entails getting the game build for each handset tested by NSTL, at a cost of $700-1000 per build. Verizon does further testing after that, and neither BREW or Verizon offer a full test bed for network features.
4) European carriers don't do their own testing -- they simply don't guarantee that games and apps will work. As a result, there is a large amount of piracy for apps in the European market, and because devices often aren't tied to a specific carrier/carrier storefront, it's often easier to find the games you want on the pirate sites than it is to buy them.
5)US mobile carriers have very strict content guidelines for most mobile content, including ringtones and graphics. Each carrier has a different content management partner and infrastructure with different procedures.
6)If you plan to submit your game to a US mobile carrier, each carrier will have a list of phones you are required to support, usually about 40 of their better sellers. While this generally includes modern top-of-the-line phones, it also will include some really horrible 4 year old handsets with no features. This has been a big reason for the lack of innovation on the carriers -- it's hard to launch a great new location-aware app if you are required to run it on phones without a GPS, and you can't easily launch a 3D game, since only about 6 or 7 phones will run it, and the other required phones won't.
7)Apple's process puts the onus on the developer to properly test their app, with a minimum of testing on Apple's side. A full test from Apple would cost money, probably hundreds of dollars, and would pretty much eliminate the ability to offer 99 cent apps or free apps. The penalty you pay for insufficient testing is that it may take 3 weeks to get your bug fixes live on the store. Inconvenient, but poetic justice.
8) The Danger Sidekick app store was a real nightmare. Danger prides itself on the fact that nobody submitting an app can get it approved in less than 3 passes. Most of the reasons they turn down apps have to do with how underpowered and buggy the Danger hardware is. Furthermore, in order to sell anything on that store, you have to cut a deal with Danger as well as the carrier offering the device.
So, all said, the reason mobile developers are so excited about iPhone is that for all its faults, the App Store is a breath of fresh air compared to most carrier marketplaces. It's substantially less restrictive than phone carriers or any of the console manufacturers, the cost to get in is minimal, and the process is quite a bit more transparent.
While the process is not perfect, much of the problems people are having are probably attributable to the sheer volume of submissions every week. They are processing thousands of apps during every 40-hour week with a finite staff; the figure I've heard is that the average app gets 6 minutes of review time, which certainly would account for the few flubs they've made.
Considering the hoops Facebook has probably had to jump through for every other phone they support, Hewett just sounds like a whiner. And a web-based Facebook mobile client is even more of a hassle, take it from someone who had to ensure that a major entertainment company's mobile site worked properly on over 500 handsets. If facebook wants to be everywhere, they will pay a price, and the price on the App Store is pretty reasonable.
Drag'nGT
Apr 13, 08:47 PM
I'm salivating....
Just such a sexy piece of software. 1/3th of that power in iMovie would KILL any other consumer video editing software.
Edit: You have to own this at $299. Just a steal!
Just such a sexy piece of software. 1/3th of that power in iMovie would KILL any other consumer video editing software.
Edit: You have to own this at $299. Just a steal!
currentinterest
Apr 17, 01:23 PM
Is it true that only WiFi iPads are sold at TRus? And if so, are there other stores where this is also the case?
Anonymous Freak
Aug 3, 06:02 PM
Guys... has it occurred to anybody that the ichat phone is the biggest joke???
Why on earth would the iSight be on the back?? So when you talk to someone you can't see them?and the microphone is on the front???? WTF?
M
That's why nobody is talking about it. Because it's so obviously fake. (The ad was at least slightly believable. The video is horrible.)
Why on earth would the iSight be on the back?? So when you talk to someone you can't see them?and the microphone is on the front???? WTF?
M
That's why nobody is talking about it. Because it's so obviously fake. (The ad was at least slightly believable. The video is horrible.)
KnightWRX
Apr 17, 10:15 AM
I'm confused. Are iPad 2s in short supply or not? If they cannot be found at multiple Apple stores, why is Apple broadening distribution to Toys R us?
Toys R Us have been a retailer since day 1. There is no broadening here. And using multiple retail outlets means that Apple is not limited in the territories it covers with its own store chain. That is why since day 1, multiple retail chains have carried the iPad 2.
Toys R Us have been a retailer since day 1. There is no broadening here. And using multiple retail outlets means that Apple is not limited in the territories it covers with its own store chain. That is why since day 1, multiple retail chains have carried the iPad 2.
100Teraflops
Apr 11, 07:41 PM
;) I agree that it's crazy to pay full price. Everyone has to know someone in college or who can at least get an educational discount. I mean of several hundred bucks, make a friend. Otherwise, yes, simply 5-10 minutes on the net can yield you the full CS Suite and all the major plug ins. I think the total available in that time is about $3,500.
I used the educational discount, but it cannot be upgraded to my knowledge. I bought Production Premium a few weeks ago and I seriously doubt I will receive an email for a free upgrade. Why should I? I paid next to nothing for the suite "as is."
Although, I hope updates will be available, especially since support will be obsolete next April. I assume updates are support and they go to the wayside after April of next year?
I never contemplated downloading a hacked version.
I used the educational discount, but it cannot be upgraded to my knowledge. I bought Production Premium a few weeks ago and I seriously doubt I will receive an email for a free upgrade. Why should I? I paid next to nothing for the suite "as is."
Although, I hope updates will be available, especially since support will be obsolete next April. I assume updates are support and they go to the wayside after April of next year?
I never contemplated downloading a hacked version.
iLoveiMacs
Oct 12, 11:10 PM
http://farm4.static.flickr.com/3318/3236823454_ddca5900d9.jpg (http://farm4.static.flickr.com/3318/3236823454_ddca5900d9_b.jpg)
(sorry about quoting photo)
Love the white iMac! I personally prefer the design wayy much more than the newer aluminum iMacs, even though the white models are slow as $%!& compared to the offerings of today.
(sorry about quoting photo)
Love the white iMac! I personally prefer the design wayy much more than the newer aluminum iMacs, even though the white models are slow as $%!& compared to the offerings of today.
roadbloc
Apr 17, 04:58 PM
I don't know why you would expect them to not also sell its big brother, the hottest toy / gadget to be found? It's for kids, you know?
I thought Toys R Us sold cheap plastic toys for kids. I'm obviously mistaken.
I thought Toys R Us sold cheap plastic toys for kids. I'm obviously mistaken.
citizenzen
Mar 29, 04:40 PM
What level of military interventions should the US take in the Republic of Congo?
And to look at it in a slightly different way ...
Would it have helped the United States to have some country intervene and determine the outcome in our civil war?
And to look at it in a slightly different way ...
Would it have helped the United States to have some country intervene and determine the outcome in our civil war?
kps
Jan 11, 04:38 PM
Something in the air? FAA bans laptop use due to electromagnetic interference.
OK, but can they transmit directly to the receiver in my tooth?
Depends. What colour is your tooth?
OK, but can they transmit directly to the receiver in my tooth?
Depends. What colour is your tooth?
jmor
Oct 22, 05:25 PM
I've always loved the look of those iSight cameras, do they work well? (If that's whats on top of your monitor, I think it is anyway)
Fukui
Sep 12, 02:58 PM
Generally the layout is fine, but this thing (iTunes 7) looks absolutely FUGLY!
Yea, apple had platinum, then aqua, now, with this release the've invented "Delorean." :(
Yea, apple had platinum, then aqua, now, with this release the've invented "Delorean." :(
jacg
Sep 6, 10:07 AM
Anyone notice that you can configure a Mac Mini with a 160 GB hard drive. They're 2.5" aren't they? So that suggests 160 GB will be an option in Apple notebooks soon.
I guess that's not really an unexpected move. I only hope that we get a real 2nd Gen MBP with goodies that have developed since the first (rushed out?) attempt. I'd like one right now, but the longer we have to wait, the more optimistic I get.
Things I'd like in a 15" MBP: Easy-change drive/RAM, faster superdrive, FW800, Macbook-style latch & keyboard.
I guess that's not really an unexpected move. I only hope that we get a real 2nd Gen MBP with goodies that have developed since the first (rushed out?) attempt. I'd like one right now, but the longer we have to wait, the more optimistic I get.
Things I'd like in a 15" MBP: Easy-change drive/RAM, faster superdrive, FW800, Macbook-style latch & keyboard.
Apoptosis
Nov 8, 04:27 AM
If I go to the Australain Apple Store the delivery time for a Black MacBook is 3-5 days.
If I go to configure and upgrade it to 1Gb RAM the delivery time falls to 2-4 days!!!
Ecplain that to me all you rumo(u)r experts:confused:
Looks like someone at apple didn't think things all the way through correctly :p
If I go to configure and upgrade it to 1Gb RAM the delivery time falls to 2-4 days!!!
Ecplain that to me all you rumo(u)r experts:confused:
Looks like someone at apple didn't think things all the way through correctly :p
MacRumors
Oct 26, 05:20 PM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com)
Apple has released MacBook SMC Firmware Update 1.1 (http://www.apple.com/support/downloads/macbooksmcfirmwareupdate11.html), which aims to improve the MacBook's internal monitoring system and address issues with unexpected shutdowns.
A number of MacBook owners have had their MacBooks intermittently randomly shut down on them, an issue which has come to be known as MacBook RSS (Random Shutdown Syndrome). In a recent summary of the issue, including a pending class-action lawsuit (http://www.appleinsider.com/article.php?id=2132), AppleInsider quotes Ogrady's PowerPage that nails down the root cause of the issue to the following:
"Essentially the heatsink can expand during use, and comes into contact with the lead from the [thermometer's] sensor cable," reads a more detailed explanation posted at Ogrady's Power Page. "A short circuit results, and the SMC (System Management Controller) pulls the plug. Once the system cools down, the heatsink [recedes] and the contact is broken."
As is the case with all firmware upgrades, Apple cautions users to not interrupt the update. Detailed information regarding the update can be found here (http://www.info.apple.com/kbnum/n304308).
Apple has released MacBook SMC Firmware Update 1.1 (http://www.apple.com/support/downloads/macbooksmcfirmwareupdate11.html), which aims to improve the MacBook's internal monitoring system and address issues with unexpected shutdowns.
A number of MacBook owners have had their MacBooks intermittently randomly shut down on them, an issue which has come to be known as MacBook RSS (Random Shutdown Syndrome). In a recent summary of the issue, including a pending class-action lawsuit (http://www.appleinsider.com/article.php?id=2132), AppleInsider quotes Ogrady's PowerPage that nails down the root cause of the issue to the following:
"Essentially the heatsink can expand during use, and comes into contact with the lead from the [thermometer's] sensor cable," reads a more detailed explanation posted at Ogrady's Power Page. "A short circuit results, and the SMC (System Management Controller) pulls the plug. Once the system cools down, the heatsink [recedes] and the contact is broken."
As is the case with all firmware upgrades, Apple cautions users to not interrupt the update. Detailed information regarding the update can be found here (http://www.info.apple.com/kbnum/n304308).
BlizzardBomb
Aug 3, 03:32 PM
Ya, it doesn't have a nice 'Apple' look to it.
This is a concept drawing I did a while back .... I'm hoping the Apple Phone is more like this ... but I doubt it.
http://www.applepete.com/concepts/images/ipdo2.jpg
You've obviously missed the most important part of these concepts! *Notes Steve Jobs' number*
I actually remember you mentioning that. I should have screen capped that post.
http://forums.macrumors.com/showthread.php?p=2462394&highlight=iMacs+Conroe#post2462394
This is a concept drawing I did a while back .... I'm hoping the Apple Phone is more like this ... but I doubt it.
http://www.applepete.com/concepts/images/ipdo2.jpg
You've obviously missed the most important part of these concepts! *Notes Steve Jobs' number*
I actually remember you mentioning that. I should have screen capped that post.
http://forums.macrumors.com/showthread.php?p=2462394&highlight=iMacs+Conroe#post2462394
peharri
Aug 3, 04:17 PM
The only thing interesting in the above is the "64". I suspect it doesn't just mean "64 bit Intel chips in the Mac Pro and Xserve", but probably also relates to Leopard. If Leopard does have significant support for 64 bit addressing spaces etc, I wonder if that'll be on both the G5 and the ia64 versions?
BTW, even if I believed that Apple was going to come out with an Apple cellphone (and I don't (http://forums.macrumors.com/showpost.php?p=2674706&postcount=359), I've never seen so many people absolutely convinced of the existance of an unlikely product.), WWDC would unquestionably be a bad place to announce it. If you believe such a thing exists, wait for an appropriate consumer-oriented show or a special event.
Edit: Of course, the "64" could just mean that they're finally going to announce the PowerBook G5!
BTW, even if I believed that Apple was going to come out with an Apple cellphone (and I don't (http://forums.macrumors.com/showpost.php?p=2674706&postcount=359), I've never seen so many people absolutely convinced of the existance of an unlikely product.), WWDC would unquestionably be a bad place to announce it. If you believe such a thing exists, wait for an appropriate consumer-oriented show or a special event.
Edit: Of course, the "64" could just mean that they're finally going to announce the PowerBook G5!
YoNeX
Oct 27, 07:37 PM
Good: Notebook is only 30� C
Bad: Fan blasting @ 6KRPM (really unnecessary, can't even use this in class without disturbing the rest of the people in there)
Bad: Fan blasting @ 6KRPM (really unnecessary, can't even use this in class without disturbing the rest of the people in there)
emotion
Nov 8, 08:29 AM
The cache alone doesn't explain that particular benchmark, as overall speed increase clock for clock is only 10%. I haven't seen the 1.83 tested so can't comment.
OK cool, that is good news then. Personally I just wouldn't consider CD based machines to be an option.
OK cool, that is good news then. Personally I just wouldn't consider CD based machines to be an option.
Linito
Sep 6, 09:22 AM
nice a 24" imac! wohooo!, but when is the 30" or 40" coming out? :p
the best of all this still is the fact that once again there is a sub 1000�/$ imac
the best of all this still is the fact that once again there is a sub 1000�/$ imac
ianogden
Aug 4, 06:24 AM
Heh, I'm willing to bet that the Leopard discs will be up on a BT site within a weeks time. :rolleyes:
Whats a BT site? Pardon my ignorance.....
Whats a BT site? Pardon my ignorance.....
milo
Sep 6, 07:28 AM
"hopefully"! im about ready to gouge my freaking eyes out from waiting.:mad: First it was wait for WWDC, then the next Tuesday, then the next, then the next...it just goes on forever! Not to mention all the stuff that is said on here. :eek: yes, i said it. this place is a place for Mac maniacs go to bonkers with rumor this and rumor that. And quite frankly...i love it!:p
None of those early "predictions" were from reliable sources, they were just people making a wish. PC laptops with merom are just starting to ship now, so the earliest they would come out would be next week. I think it will be a little after that. Also, the ipod promo ends the 16th, so it may be right after that.
None of those early "predictions" were from reliable sources, they were just people making a wish. PC laptops with merom are just starting to ship now, so the earliest they would come out would be next week. I think it will be a little after that. Also, the ipod promo ends the 16th, so it may be right after that.
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